Wednesday 4 January 2012

Final Video


This is the final video production of the Guildhall tour. I took the renders that we had created in 3DS Max and imported the files into Adobe Premiere Pro in order to produce the final video.

Once the video components had been successfully edited to produce a smooth video, I added title components to label certain parts of the building. I then recorded a voice-over to give information to the viewer about which part of the building was being shown.

Overall, considering we only had two members in our group, I am pleased with how the final production turned out. I would've liked to have used the hand more throughout the video, but in the end the time constraints meant it wasn't feasible given the small relevance of the hand to the final production. Despite this, I think we can be proud of what we have achieved in this module.

Tuesday 3 January 2012

Animation Techniques

In animating the Guildhall sequence, I used a variety of techniques. The most common technique was path constraints - attaching a camera to a path that had been drawn in 3DS Max. This was very useful for capturing different areas of the Guildhall and providing good camera shots. It also enabled a first person view of the Guildhall, which was key to the animation - providing a tour around the building.

To open the doors I simply used a rotation tool - I had already modified the pivots to the correct position when initially creating the doors. In one of the scenes, Martyn created a hand that pushes one of the doors open.

Finally, I used a more advanced animation technique that strips away sections of the model, revealing the inside structure of the Guildhall. This was achieved by grouping areas of the Guildhall together and applying the slice modifier. When animated, this was used to slice away the landscape first, followed by the walkway, and finally slice the back wall away from the Guildhall so that the camera can then sweep in on a path constraint to show the different rooms.