Friday, 23 December 2011
Landscape
In order to give a sense of setting to the Guildhall, I created a basic landscape around it. This featured a very basic model of the church and graveyard behind the Guildhall, two houses next to the Guildhall, the Red Lion pub opposite the Guildhall, as well as the road, pavement and grass.
The road, pavement and grass was all created from very large box shaped objects, converted to editable polys. For the grass, I moved some vertices around using the soft selection option in order to give the land some variation. I had considered using the noise modifier for this but felt that this would give too much variation.
The gravestones were simply a few basic shapes with the white masonry material applied, whilst the church, houses and pub were again very simple box models with materials applied. For the pub and the houses, the material was created in Adobe Photoshop CS5 and applied using the UVW-mapping modifier and sub-object material technique.
I also added some trees using the foliage option from the AEC Objects menu. Finally, I added a daylight system to the scene to give proper lighting. In order to achieve this I used Google Maps to determine which direction North faces and set the compass rose to point in this direction. This ensured that the lighting positioning would be correct for the scene. I then set the date to June to give a bright summertime lighting.
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