Saturday, 10 December 2011
Windows
Now that the main structure of the building has been completed, it's time to look at some of the details. The windows were the first thing to create. The windows of the Guildhall contain a lot of detail.
To start with, I created a box that fitted into the hole I had already cut out of the wall. This would be the glass of the window. I then created more boxes, placing them around the borders of the window. These formed the frames. The top and bottom boxes needed to stick out from the wall, creating the window ledges seen inside the Guildhall. The two side boxes needed to fit into the gap but not stick out of the wall. I used the scale tool to ensure that all of these boxes were the right size. I then created another similar box for the strut in the middle.
Once this was in place, I had a basic window. However, the windows of the Guildhall contain hatching. The bottom windows contain diagonal hatching, creating diamond shapes, whilst the top windows contain horizontal and vertical hatching, creating squares. The hatching was on both sides of the window pane. In order to create this, I formed a long, very thin box. I place this just on the outside of the window pane that I had already created. For the bottom windows I had to rotate and clone several of these boxes, whilst the top windows was simply a matter of cloning and re-positiong. Once I had achieved the correct window hatching, I then cloned the pattern, dragging it to the other side of the window pane. This ensured that the hatching was on both sides of the pane.
Once I had created one window, it was just a case of cloning it and placing into the other window spaces around the building.
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